AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in New Zealand Q4 2021
Discover the performance trends of the top 5 Gacha games on Android in New Zealand during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the Gacha game genre on the Android platform in New Zealand saw notable performances from the top 5 applications. Here’s a closer look at the trends for each game based on data from Sensor Tower.
Cricket League by Miniclip.com experienced a substantial rise in weekly revenue, peaking at approximately $2.6K in the week of December 20. Weekly downloads saw a peak early in the quarter with 2.9K in the week of October 25, but gradually declined to 350 by the end of December. Active users followed a similar trend, starting at 6.2K in late October and decreasing to around 3.7K by the end of the quarter.
8 Ball Pool, another title from Miniclip.com, maintained a strong weekly revenue throughout the quarter, reaching up to $5.3K in the week of December 20. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 1.6K in the last week of December. Active users remained consistent, hovering around 14K throughout the period.
CookieRun: Kingdom from Devsisters Corporation saw its weekly revenue peak at $4.7K in the first week of November. Weekly downloads showed a notable spike early in the quarter, reaching 3.1K in mid-October, but later declined to around 345 by the end of December. Active users increased from 3.1K at the start of the quarter to 6.7K by the end of December.
Dragon City: Mobile Adventure by Social Point had consistent weekly revenue, peaking at $2.8K in late September and again at the end of December. Weekly downloads remained steady, with minor fluctuations, peaking at 848 in late September and stabilizing around 762 by the end of December. Active users showed a slight increase, starting at 7.5K and ending the quarter at around 7.3K.
Finally, Mythic Heroes: Idle RPG from IGG.COM saw its weekly revenue peak at $2.7K in late October. Weekly downloads peaked at 1.8K in the same period but dropped to around 257 by the end of December. Active users increased to 2.8K by early November, then gradually declined to approximately 1.5K by the end of the quarter.
For more insights and detailed data on mobile app performance, visit Sensor Tower.